Run
8 Train Simulator Basics 101
The
Rail Unit Options window
This
is the window that comes up when you select a train
or piece of rollingstock. To select a train just single
click on the train's lead locomotive to bring up this
window. The next thing you are going to want to do is
select the "Auto-Start All Locomotives" which
will start up all of the locomotives on your train including
any mid or rear DPUs placed in the train. After doing
that you will next want to MU all of your locomotives
in your train consist and this done by selecting the
"Auto-Mu All Locomotives" button. Next, if
you have any DPUs on your train, you will need to go
to them and select the lead DPU, which will bring up
this window again, and now you can select the "DPU
Lead Unit" after that you will want to select the
"Track-Direction Relative To Control-Unit"
to either "FWD" or "REV" depending
on which direction the lead DPU is facing. You will
need to repeat this action on your rear DPUs if you
have any. Once the DPUs are set up you will be able
to pull up the DPU "fence" in one of the cab's
MFD screens by selecting the "B" key. If the
DPU set up was done correctly it should look like the
screen in the image below.
As
you can see, the DPU MFD screen is capable of showing
several sets of DPU consists in-train. The green bar
represents the "Fence", and denotes the separation
between DPU consists slaved to the head-end controls
and DPU consists slaved to the rear-end controls. If
the fence is down, then all DPU consists are slaved
to the head-end.
Next
we will cover the "Headlight Setup Switch"
which let's you control how you want the headlights
to display. For your lead locomotive that is facing
FWD you will want to select the "Short-Hood Lead"
option, and the locomotives behind your lead locomotive
would be set to the "Single\Middle" option.
The other options are self explanatory.
If
you look to the upper right of the window you will notice
the "Defects" section. In Run 8 Train Simulator
we have developed detectors that actually count the
axles on your train and if a defect is found the detector
will tell you to stop your train and list the axle(s)
of where the defect(s) were found so you can find it
and repair it if possible. This is where this section
of the "Rail Unit Options" window comes into
play, and by selecting the car or locomotive that has
the offending axle you will be able to fix the defect..
most of the time anyways. If there is not an option
to fix it the offending car or locomotive will have
to be set out somewhere so that the car department or
a rapid responder can fix it so that it can be moved
again. It's important to keep in mind that we programmed
the defects to happen randomly and to happen about as
often as they do in real life for each route that we
develop. During beta testing we have had 8 to 12 hour
sessions where no one will get hit, and then in other
sessions we might have two or three users hit, which
usually causes the dispatcher to really start yanking
out their hair, so you really never know when it could
happen to you. And everyone who has experienced it during
testing were very surprised when the detector told them
to, "STOP YOUR TRAIN", STOP YOUR TRAIN!"
you will see for yourself when it happens to you, it's
actually very cool!
As
we go down the right side of the window the next section
is the "Load/Unload" section where you can
set whether a car is loaded or unloaded or even give
it a random load weight, and each car is given a specific
range of weight that can only be used for that car type.
Obviously this function is very useful when putting
trains together and also when pickups are made by locals.
And below that you will notice the "Destination
Tag" section which let's you enter a train symbol
if it is the lead locomotive on a train, or a yard or
spur location/name. All of this information is saved
to the train file even after you "relinquish control"
of the train which means the next user who selects it
will see that information.
The
"Feed-Valve PSI" section let's you increase
or decrease the PSI for a given piece of equipment.
That
sums up the different functions in the Rail Unit Options
window and now we are ready to move on to the "CouplerOptions"
window page Click
Here
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